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Vacancy ID#20033Position Closed

UI/UX Designer & Game UI Artist

What we’re building

A cross-platform multiplayer casual gaming hub — one app, 8 games, Android, iOS, and web. Think clean, satisfying, production-level mobile game feel.

What this role owns

Everything visual and interactive — from the first wireframe to the particle effect on a completed puzzle. You design it, spec it, and where possible build it directly in Unity.

Specifically:

  • All screen designs and user flows for the Hub (game grid, profile, rankings, matchmaking, results, settings)
  • Visual style guide — typography, color system, spacing, animation language
  • All 2D game art assets for all 8 games — sprites, backgrounds, tile sets, icons, UI elements
  • App icon, splash screen, store screenshots
  • Motion design — every animated interaction specified with timing, easing, duration, and trigger (button press, screen transition, game completion celebration, particle effects)
  • Direct Unity implementation of UI animations, particle systems, and Animator controllers where your skills allow — or delivery of specs precise enough that the Unity developer can implement in under an hour

What we need from you

  • Strong mobile game UI portfolio — not just apps, actual games with HUDs, result screens, and lobby flows
  • 2D art production skills — you can produce game-ready assets, not just mockups
  • Motion design sensibility — you understand timing curves, you know what “satisfying” feels like and can describe it in milliseconds and easing functions
  • Figma for screen design
  • Unity familiarity — Animator, Particle System, basic DOTween usage is a significant plus
  • You start before the developers — designs must exist before Unity work begins

Nice to have

Experience with Spine or similar 2D animation tools. Experience shipping a mobile game on the App Store or Google Play.

Future opportunities

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Job reference: #20033

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